Category |
Name |
Default |
Description |
options |
addOresToExistingWorlds |
false |
If true, naquadah ore will be added to previously-generated chunks. Otherwise, only new worlds. or chunks generated after SGCraft is installed, will contain naquadah ore. |
enableNaquadahOre |
true |
Enables generating naquadah ore in the world. |
|
allowCraftingCrystals |
false |
Enables recipes for crafting core and controller crystals from vanilla items. |
|
allowCraftingNaquadah | false |
Enables a recipe for crafting naquadah from vanilla items. Defaults to false. | |
augmentStructures | false | If
true, stargates will be found assocated with certain structures in the
world. Use with caution -- may be incompatible with other world
generation mods. |
|
structureAugmentationChance |
25 |
Percent probability that a stargate will be associated with an eligible structure. Only effective if augmentStructures is true. |
|
chunkLoadingRange |
1 |
Number of additional chunks
surrounding a stargate to keep loaded. A value of 0 keeps
just the chunk containing the gate loaded. A value of 1 keeps a 3x3 area loaded, etc. |
|
logStargateEvents | false | Write a message to the server log each time a stargate is merged or unmerged. Messages are of the form: STARGATE ADDED "world name" (x,y,z) address
STARGATE REMOVED "world name" (x,y,z) address |
|
dhd |
linkRangeX linkRangeY linkRangeZ |
5 1 6 |
Maximum distance between a
stargate and its associated controller block. X = either side, Y = up or down, Z = in front. |
naquadah |
genIsolatedOdds |
8 |
Reciprocal probability of isolated naquadah ore being generated in a chunk. Lower numbers give more ore. |
maxIsolatedNodes |
4 |
Maximum number of isolated naquadah ore clusters per chunk. Higher numbers give more ore. |
|
genUnderLavaOdds |
4 |
Reciprocal probability of naquadah being generated under lava in a chunk. Lower numbers give more ore. | |
maxNodesUnderLava |
8 |
Maximum number of naquadah ore clusters under lava per chunk. Higher numbers give more ore. | |
debugLava |
false |
Log generation of naquadah under lava. |
|
debugRandom |
false |
Log generation of isolated naquadah nodes. |
|
debugLevel |
0 |
Raise this to increase detail of naquadah debug messages. Range is 0 to 2. |
|
stargate |
closeFromEitherEnd |
true |
Whether a stargate connection can be closed from either end, or only from the initiating end. |
oneWayTravel |
false |
Whether a wormhole can be traversed in both directions, or only from the initiating side. |
|
secondsToStayOpen | 300 | Number of seconds a connection stays open before closing automatically. Setting this to 0 will cause the gate to stay open until energy runs out. | |
gateOpeningsPerFuelItem |
24 |
Maximum
number of times a gate can be opened using the fuel from one piece of
naquadah. Will be less for long-distance and cross-dimension
connections. |
|
minutesOpenPerFuelItem |
80 |
Maximum number of minutes for which the fuel from one piece of naquadah will keep a gate open. Will be less for long-distance and cross-dimension connections. | |
distanceFactorMultiplier |
1.0 |
A coefficient governing the dependence of energy use on distance. |
|
interDimensionMultiplier |
4.0 |
All energy use is multiplied by this factor when connecting between dimensions. |
|
energyPerFuelItem |
96000 |
Number of stargate energy units (SEU) obtained from one piece of naquadah. |
|
maxEnergyBuffer |
1000 |
Capacity of stargate internal energy buffer in SEU. |
|
explosionRadius |
10 |
Size of explosion made by destroying an open stargate. Set to 0 to prevent explosions. |
|
explosionFlame |
true |
Whether a stargate explosion sets things on fire. |
|
explosionSmoke |
true |
Whether a stargate explosion gives off smoke. |
|
transparency |
true |
If true, the event horizon is rendered with partial transparency. |
|
soundVolume |
1.0 |
Relative volume of stargate sounds. |
|
variableChevronPositions |
true |
If true, positions of chevrons
vary depending on the number of chevrons and whether base camouflage is
present. If false, chevrons are always in the same positions. |
|
iris |
preserveInventory |
false |
If
true, prevents the items in a player's inventory from being destroyed
when the player is killed by an iris. The items will still be dropped,
however, and armour being worn will take damage from the impact. |
opencomputers |
wirelessRebroadcastStrength |
50 |
Strength with which wireless messages relayed through a stargate connection are transmitted on the other side. |